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Mobile

Call of Duty: Mobile

Prize PoolLKR 25,000
Entry: LKR 2500May 23 (Physical)

Important Dates

RegistrationMarch 18 - April 26
Group StagesMay 03 - May 10
Quarter FinalsMay 13 - May 14
Finals & Semi-FinalsMay 23 (Physical)

Prize Distribution

1st PlaceLKR 12,000
2nd PlaceLKR 8,000
3rd PlaceLKR 5,000

Registered Teams

Vortex Esports
VTX

Vortex Esports

Deadshot Division
DSD

Deadshot Division

Healthy Cafe
HCF

Healthy Cafe

H E-Sports
HES

H E-Sports

PTM

PHNTM

Team Bot Squad
TBS

Team Bot Squad

Tournament Rules

Online Qualifier Rules

  • Group Stage Maps: Maps will be randomized from a dedicated pool of 3 unique maps per mode (9 total).
  • Game 1 (Hardpoint): Randomly selected from Standoff, Summit, or Hacienda.
  • Game 2 (Search & Destroy): Randomly selected from Tunisia, Coastal, or Firing Range.
  • Game 3 (Control): Randomly selected from Raid, Crossroads Strike, or Takeoff.

Finals & Semi-Finals

  • Semi-Finals & Finals Format: Best of 5 (BO5) series.
  • Map Veto Process: Team Captains will conduct a strategic Pick and Ban process with admins prior to the match.
  • Veto Rules: Teams ban maps from the 9-map tournament pool and pick maps for their respective game modes. The higher-seeded team decides the veto order.
  • Game 1: Hardpoint
  • Game 2: Search & Destroy
  • Game 3: Control
  • Game 4: Game mode of choice from the winner of Match 1 (Hardpoint, S&D, Control, or Domination).
  • Game 5: Game mode of choice from the opposing team (Hardpoint, S&D, Control, or Domination).

General Rules

  • Bracket System: Double Elimination format. Losing in the Upper Bracket drops you to the Lower Bracket; a second loss results in permanent elimination.
  • Tournament Platform: Mobile devices only (iOS/Android). Emulators, external controllers, clip-on triggers, VPNs, GFX tools, or crosshair overlays are strictly prohibited and result in immediate disqualification and blacklisting.
  • Team Roster: 5 main players, up to 2 substitutes, and 1 coach. All rosters are locked once the tournament begins. Account sharing or ringing is strictly prohibited.
  • Coach & Spectators: Coaches can spectate their own team and remain in voice chat (non-disruptive) but must not relay information obtained from watching the opposing team's stream. Admin slots take precedence. Official observers only in lobby.
  • Account Integrity: Players must use their registered UID. Minimum Account Level 50 is required before registration. Violations result in an instant ban for the entire team.
  • Class Limits: During Hardpoint and Control, no two players on the same team can run the same Operator Skill at the same time. Wildcard class perks are strictly banned.
  • Scorestreak Rules: Scorestreaks are banned in Search & Destroy. They remain permitted in other modes unless specifically banned (see below).
  • Weapon Composition: All team compositions are strictly limited to a maximum of 3 ARs, 3 SMGs, 1 Sniper, 1 LMG, 1 Shotgun, and 1 Marksman.
  • Mythic/Legendary Weapon Rule: Any player using these blueprints must equip a Red Dot Sight or Scope attachment to neutralize custom iron sight advantages. Failure results in an immediate map forfeit.
  • Skin & Appearance: Character skins that provide unfair visibility (too small/transparent) are prohibited. Admin judgment is final.
  • Banned Weapons & Attachments: NA45, SVD, XPR, Argus, Thumper, Shorty, SMRS, FHJ18, D13 Sector. Banned Attachments: Akimbo, Thermite Ammo (MOW/Kilo), Cooling Barrel (RPD), and Pharo Underbarrel Stun Gun.
  • Banned Operator Skills: Transform Shield, H.I.V.E., Shadow Blade, Bull Charge, Ballistic Shield, K9 Unit, Kinetic Armor, TAK5, Reactor Core, Ballista EM3, Tac Deploy, Misdirection Device, Havoc, Munition Box, and Control Sphere.
  • Banned Perks: Restock, Martyrdom, Pin Point, Persistence, Tracker, Recon, Serpentine, Quick Fix, Vulture, Tactician, Assassin, Hardline, Alert, High Alert, and Unit Support.
  • Banned Utility (Lethals/Tacticals): Trip Mine, Thermite, Molotov, Contact/Cluster Grenade, C4, Heartbeat Sensor, Gas/Flash Drone, Echo, Stim Shot, Cryo Bomb, Storm Ball, Decoy, Trip Sensor, and Douser Grenade.
  • Match Governance & Rehosts: Matches hosted with official 'Esports Rules' toggle. Rehosts granted only for admin error, server crashes, or pre-kill disconnects. High ping is not grounds for remake.
  • Disconnect Rules: Lobby remakes are ONLY allowed if a player disconnects before the first kill or within the first 30 seconds. Otherwise, the player must rejoin the match in progress.
  • Punctuality & Forfeits: 10-minute grace period from the scheduled time. Failure to field a full roster results in automatic forfeit. Mid-series leavers are disqualified.
  • Score Reporting: Winning captains must submit final scoreboard screenshots/proof immediately after the series.
  • Conduct & Integrity: No toxicity, racism, ghosting, or stream sniping. Global ALL chat is for administrative use only. Intentional exploit usage results in map forfeit.
  • Tie-Breakers: For map ties (Hardpoint/Control), 90-sec sudden death applies. For series ties in group stages, higher cumulative score advances. If still equal, a single 3-round Search & Destroy tiebreaker (first to 2 rounds wins) will be played.
  • Penalty System: Strike 1 (Warning), Strike 2 (Map Loss), Strike 3 (Series Loss). Cheating or emulator use results in an Immediate Ban and permanent blacklisting.
  • Disputes: Team Captains must contact designated CODM admins with clear proof (screenshots/recordings) for review. All admin decisions are final and binding.
  • Admin Authority: Levelstair & CSSL Rotaract admins hold final authority over all in-game and out-of-game decisions, including rule enforcement and penalty escalation.

Ready to Compete?

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